Inspired by the above tool, VSViewer is built in WPF and DirectX for windows. You can also export model geometry (to OBJ) and textures. You can download it here.Ĭurrently supports viewing character and weapon models, as well as basic animation poses. SadNES cITy translated this game into Italian.Valendian created a minor texture swap mod called BloodSin.The other debug rooms must be specifically loaded. Once the teleport ability has been learnt a cheat code can be used to unlock one of the debug rooms. The debug room is only accessible through the use of cheat codes. Other debug rooms appear to be testbeds for game engine mechanics. The game contains a number of debug rooms, one of which has inanimate NPC's that have an interactive dialog allowing easy access to rooms through the game world. While the SHP files themselves contain a list of LBA's for the SEQ files (animations) which they make use of. For example the LBA's of the SHP files (3D models) are recorded in BATTLE.PRG. Some LBA tables can be found in the games executables while others are stored in data files. This means that the sector numbers and file sizes of the data files are stored in tables. Though the game uses the ISO9660 file system all CD accesses are done through Logical Block Addressing (LBA). This is a standard requirement for streamed video on the Playstation. The only file which contains compressed content is the video TITLE.STR. The game does not use encryption, nor does it make any use of compression. All the games content is easily accessible through the use of standard cd image tools, such as CDMage. The game uses the standard ISO9660 file system rather than a custom virtual file system. The menu's executables are numbered sequentially apart from this missing executable. Also there are two submenus missing in the final release one has an empty executable associated with it while the other is missing entirely. Certain characters have animation files for weapons that they never use. There are plenty of unfinished and broken rooms. There are unfinished minimap files of various stages of completion, There is a difficulty option that was suppose to be accessible from the title menu. There is also evidence in the data files that bear witness to the cut content. These cuts are evident in game where the story progresses smoothly through out most of the adventure but in the final areas the story progresses at an accelerated pace. The game was originally planned to feature a two player mode, but due to time constraints this feature was cut along with over half the planned story line. It was later re-released on the Playstation Network in 2009 for Japan and Europe and 2011 in America. It was originally released in 2000 for the Sony Playstation. Vagrant Story is an action role playing game developed by Square.
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